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D&D Villains: How to Create a Good Villain

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D&D villains are tricky to write. A deadly but personality-less dragon will not leave a mark like a recurring bandit that your players fight repeatedly. So, how do you bridge that gap and create a strong antagonist that your players will remember? Here, we’ll establish design philosophies and provide tips on how to create a good villain. Fit Your D&D Villains to Your Player’s Play Style D&D is a game, so D&D villains should fit the kind of game you're running for your players. Every group will prefer to play D&D in a different way. Create villains that complement the play style of your players. Let’s use the pillars of D&D: “Exploration, Social Interaction, and Combat” as a starting point to show how you can design bosses around play styles: Exploration: “The Dungeon Mimic,” a living dungeon fused to ancient ruins that feasts on adventurers. The boss would be beaten by, essentially, just delving into a dungeon! Every puzzle cleared, piece of lore discovered,...

The Amazing Digital Circus REVIEW - Episode 3: The Mystery Of Mildenhall Manor

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  The Amazing Digital Circus REVIEW - Episode 3: The Mystery of Mildenhall Manor       The Amazing Digital Circus , the juggernaut indie animation series created by Gooseworx and produced by GLITCH Productions , has hit its third episode, and boy, is it a spooky doozy perfect for the Halloween season! It's got scares! It’s got lore! It’s got discussions of body dysmorphia, memory issues, and trauma! And shotguns! What more could you WANT?!?        Overall, I would consider this the most mature episode we have seen (so far) in terms of subject matter and tone. Still, those facts only make for a more memorable experience that builds on the existential themes the show is building! Synopsis      The third episode of The Amazing Digital Circus follows the gang (sans Zooble) going on a horror-themed adventure in the ghost-infested Mildenhall Manor. This haunted mansion sees Pomni and Kinger trapped in the “Rated Mature” section,...

Player's 8-Step Guide to Character Creation and Roleplaying

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Player’s 8-Step Guide to Character Creation and Roleplaying        Being a player in any Tabletop role-playing game (TTRRG) comes with an immediate hurdle: making your character! Choosing your character options and rolling up stats is easy; Deciding on the type of person, attitude, goals, backstory, etc., and how all that will play out when role-playing is more challenging. Coming up with a unique character in which you intend to roleplay, most likely for an extended duration, is never easy and can leave one wondering where to start. To help new and old role-playing game players, here is a ten-step guide to help craft your characters into purposeful, meaningful, and enjoyable additions to any campaign! Step 1: Understand What Kind of Game You Are Playing   Know the Game; Know your Character      An excellent place to start is understanding the game and campaign you are making a character (or Importing an existing one) about!     ...

Dungeon Master's 10 Step Guide to Worldbuilding

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  Dungeon Master's 10-Step Guide to Worldbuilding      When it comes to being the Dungeon Master while playing Dungeons and Dragons, one of the most intimidating parts is how you go about crafting the world. The process of creating a diverse setting, NPCs, antagonists, and gods can seem like a lot to tackle, especially if it's your first time DMing. To help new and old Dungeon Masters alike tackle the daunting task of world-building for your Dungeons and Dragons campaign, here are Ten Steps to make engaging you and your players fun, easy, and effective.   STEP 1: Read the Dungeon Master’s Guide . Yo that looks like something you should read      It is a bold move for a blog to start with “read something else,” but it is warranted here. The official Wizards of the Coast Dungeon Master’s Guide (5E, but any edition works) contains, among other things, many tips and tricks for crafting a solid campaign setting, grand world, and striking multiverse. ...